Friday, April 9, 2010
Programming up a storm right now! I've been working on some more procedural algorithms. This first one generates animated sprites ala Space Invaders. I had seen a similar project while roaming the net, and thought I'd try my hand at it. As you can see by the glitch in the bottom-right hand corner, it's still kinda hairy.
Checkerboard that responds to mouseovers (not here)...
Playing around with surface distortions. This is an effect that looks like an analog TV losing signal.
Just being silly. The next one was an interesting find - 'found net art?' These are what people want paintings of, basically.
Friday, April 2, 2010
Here is my Diatom simulator! (Windows, 1.2 MB) This simulates asexual single-cell diatom evolution, rewarding 'cragginess' for absorption of light and reproducibility. In the screenshots above, you can see the two viewing modes: 'phyll' types - as in chlorophyll, for photon absorption- and psychedelic - as in crazy colorful. Please let me know if you run into any bugs. Thanks for the look!