Showing posts with label datamoshing. Show all posts
Showing posts with label datamoshing. Show all posts
Wednesday, March 3, 2010
Glitch Landscape download
You can download it here. Windows only, ~2 MB. One day, Mac users... :(
Labels:
datamoshing,
digital,
game,
pixel
Tuesday, March 2, 2010
More glitch/procedural game art
This is a video from a simple 'game' I made a few days ago. You control a hovering shape that moves across a landscape constructed from leftover video data and randomly generated shapes. I'll have a demo available soon. Again, this is not really a game, it's just something to explore in.
Labels:
datamoshing,
digital,
game,
pixel,
video
Monday, November 30, 2009
Saturday, November 28, 2009
Monday, November 9, 2009
Thursday, October 8, 2009
Complete Projection Painting Videos
Below are three full videos of my first projection paintings. The colors are difficult to capture on video, but these clips give the general impression. I hope you enjoy them, and feel free to leave any comments you might have.
Labels:
datamoshing,
digital,
gif,
projectionpainting,
school,
video
Wednesday, May 27, 2009
ChanFight
An earlier datamoshed video. If analog film directs the viewers' thought processes, the use of datamoshing in digital video calls direction and even the physicality of space into question while remaining true to the materials.
Labels:
datamoshing,
digital,
video
School - Conversation Piece
This is "Conversation Piece," my final project for seminar last semester. Sorry for such a crappy picture. My camera died during the last week of school, so this is from a friend's Facebook photos. Actually, this is only half of the work.Using software called Isadora (the same thing I used for Color of Dissonance - http://troikatronix.com/isadora.html) I masked off all but the speech bubbles for the display of video and ran my datamoshed film on communication through them. This was then projected onto the surface of the canvas, lining up with the paiinted speech bubbles. Hopefully in the near future I can get a video of the complete work, but in the meantime put those imaginations to use!
Some ideas that went behind this - datamoshing and continuity in film, that is, trains of thought; the history of speech bubbles and codified symbols in art.
Labels:
analog,
datamoshing,
digital,
projectionpainting,
school,
video
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