Tuesday, December 29, 2009

Pokeleidescope

I live in a constant state of regression. At least it's fun!

Download the Pokeleidescope here. (~2.5 MB unzipped)

Update: I'm working with a friend on testing the functionality of this program on other systems. If the game doesn't look like the above image, first try downloading it again (as I've updated it a couple of times), then if that doesn't work, zip me an email with your screen resolution. Thanks!

Friday, December 25, 2009

Happy Halloween!

It's a nerd joke. Octal 31 = Decimal 25.

As a Christmas gift, here's a beta of my seekrit-no-more project, the "Still Life Generator!"

http://www.megaupload.com/?d=5K841QOI

Send me what you make with it, and I'll post your images!

Wednesday, December 23, 2009

Seraphs - The Visit



Epileptics might want to watch out on this one. I haven't figured out After Effects' sound stuff yet, but that will be forthcoming.

Tuesday, December 22, 2009

Monday, December 21, 2009

Wayne's World




I almost only like the Flaming Lips around Christmas, but when I do, I really like them.

Sunday, December 20, 2009

Saturday, December 19, 2009

Thursday, December 10, 2009

More skulls

Another shot from my seekrit project. It's not going to be all skulls, but it sure is fun!

UPDATE: Here's a newer screenshot with some other objects. I am officially screwed up.

Memento Mori


I'm starting a new project, my first big one that I want to complete after graduation. I'm not going to explain the concept yet (loose lips sink projects!), but I will say that I'm building it in Game Maker, which by now you should realize that I heartily recommend. It's not really a game like some of my last projects in GM7 have been; rather it's more like a simple engine or working environment. This image is of a first success with some image manipulation ideas that I've had.

Wednesday, December 9, 2009

2AM Op Art

So I'd love to know why one of my most relaxing distractions and unfortunate fallbacks is optical art. I love making op art in a digital context, there's just so much more room to play.

For this first one, I'd recommend setting it as a tiled wallpaper for a minute, just to get the full effect that it provides. The second is my first attempt at making my GIFs become more complex than simple color changes for motion in areas. I'll link to more of what I mean sometime, but good examples are few and far apart.