Tuesday, March 30, 2010

Image roundup

Thought I would post on here some of my projects over the past 2 weeks. Let's take a look!

This is a painting I've been occasionally working on. Still very rough, it's about 3-4 feet wide.

Procedurally generated rugs for a game...

...as you can see in this room. One game project I'm running right now is procedural artificial landscapes, like buildings and rooms.

The building generation was no mean feat because of stacking issues in oblique projection. I eventually broke down and asked for help.

Started this today - a diatom evolution engine. The coding is similar to the flowers in my Pacman game, asexual reproduction and all that. Right now I'm trying to iron out some issues with random freezing.

Tuesday, March 23, 2010

Saturday, March 13, 2010

Atlantic Records Sucks

I get so tired of art about art about art. It has been useful in the past, sure, but how long can we continue without getting too insider and just plain boring? This is not to say that an artwork shouldn't draw on history for inspiration, but I read a quote recently that laid out the problem pretty clearly: “Imagine if musicians just wrote about the politics at RCA records.”

Instead, I'm starting to work more on images more involved in my personal sense of wonder, awe and fear. I've always been interested in these responses (GIF Piece was all about wonder, for instance), but I've decided to be more conscious about it. I made these images in a late-night photoshopping session where I was trying to explore the other side of the spectrum a bit more.

Sunday, March 7, 2010

Either this wallpaper goes or I do

Made some wallpaper last night. Enjoy!

Saturday, March 6, 2010

Friday, March 5, 2010


Wednesday, March 3, 2010

Glitch Landscape download

You can download it here. Windows only, ~2 MB. One day, Mac users... :(

Tuesday, March 2, 2010

More glitch/procedural game art

This is a video from a simple 'game' I made a few days ago. You control a hovering shape that moves across a landscape constructed from leftover video data and randomly generated shapes. I'll have a demo available soon. Again, this is not really a game, it's just something to explore in.