Thought I would post on here some of my projects over the past 2 weeks. Let's take a look!
This is a painting I've been occasionally working on. Still very rough, it's about 3-4 feet wide.
Procedurally generated rugs for a game...
...as you can see in this room. One game project I'm running right now is procedural artificial landscapes, like buildings and rooms.
The building generation was no mean feat because of stacking issues in oblique projection. I eventually broke down and asked for help.
Started this today - a diatom evolution engine. The coding is similar to the flowers in my Pacman game, asexual reproduction and all that. Right now I'm trying to iron out some issues with random freezing.
Tuesday, March 30, 2010
Tuesday, March 23, 2010
Saturday, March 13, 2010
Atlantic Records Sucks
I get so tired of art about art about art. It has been useful in the past, sure, but how long can we continue without getting too insider and just plain boring? This is not to say that an artwork shouldn't draw on history for inspiration, but I read a quote recently that laid out the problem pretty clearly: “Imagine if musicians just wrote about the politics at RCA records.”
Instead, I'm starting to work more on images more involved in my personal sense of wonder, awe and fear. I've always been interested in these responses (GIF Piece was all about wonder, for instance), but I've decided to be more conscious about it. I made these images in a late-night photoshopping session where I was trying to explore the other side of the spectrum a bit more.
Instead, I'm starting to work more on images more involved in my personal sense of wonder, awe and fear. I've always been interested in these responses (GIF Piece was all about wonder, for instance), but I've decided to be more conscious about it. I made these images in a late-night photoshopping session where I was trying to explore the other side of the spectrum a bit more.
Monday, March 8, 2010
Sunday, March 7, 2010
Saturday, March 6, 2010
Friday, March 5, 2010
Wednesday, March 3, 2010
Glitch Landscape download
You can download it here. Windows only, ~2 MB. One day, Mac users... :(
Labels:
datamoshing,
digital,
game,
pixel
Tuesday, March 2, 2010
More glitch/procedural game art
This is a video from a simple 'game' I made a few days ago. You control a hovering shape that moves across a landscape constructed from leftover video data and randomly generated shapes. I'll have a demo available soon. Again, this is not really a game, it's just something to explore in.
Labels:
datamoshing,
digital,
game,
pixel,
video
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